Alistair had an urgent appointment with a special client in Masterton this afternoon. He brought his Teutonic army to absolutely smash the Avar.
Knowing that Alistair had a long drive home I deliberately threw three ones for my pip dice at the beginning of my third bound. That really decided the game. I had (foolishly in retrospect) split my irregular light horse and knights into 3 groups. Holding the knights, all the light horse charged in impetupusly when the plan was to withdraw.
The cavalry were forced to charge into the knights about 40p in front of them and there were no spare pips for the planned feigned flight.
The cavalry soon broke and were shattered soon after. The light horse hung on for a bit longer buoyed by the morale of the knights but the end was inevitable.
Thanks for the game Alistair.
We'll meet again.
Avar were attacking but went first
This is when the dreaded triple one's for pips happened. Everyone has to charge in.
Two brave knights did succumb to some rocks landing on their heads.
No comments:
Post a Comment