Sunday 19 June 2022

Pictures showing how extra move to line up works - posted by Neil Williamson, 16 June 2022

Rule clarification
There seem to be some different interpretations of the rules for single elements moving into close combat.
The rules for single element moves allow a lot of flexibility in movement, including sideways and backwards shifts. So they can make contact with elements from directions impossible for groups.
There are different interpretations on how single element moves, EMTLU, and moving into close combat, interact.
The following situations show how Masterton Marauders interpret the rules.
I would be grateful for comments to ensure that we all interpret the rules the same way.

https://www.facebook.com/groups/824840264342234/posts/2092597364233178/

The bow is wanting to move into close combat with the psiloi. The final position would be where the blank base is. The yellow stick is 160p.
The closest points are within 160p. The furthest points are more than 160p.


The closest points are within 160p

The bow can make contact, partially pivot in with its remaining movement and then use EMTLU (of less than 80p) to pivot into close combat. Even though the furthest points are more than 160p away. The purple stick is 240p.

Here the bow wants to make flank edge combat. The closest points are more than 160p so it cannot make it.

I've moved the bow closer to the psiloi. Its furthest edge is more than 160p away.


Its closest point is within 160p. It can make contact and then use EMTLU to line up in close combat.

Here the bow is within 160p but the EMTLU is greater than the 80p allowed. It cannot move into close combat.

I've pivoted the bow in slightly. It can now move into contact and withits remaining move pivot in slightly. It then use EMTLU to pivot in to the close combat position.
Finally
An Irregular bow moves straight forward to make contact with the flank edge using 1 pip. It then uses EMTLU, with no pip expenditure, to slide sideways into the close combat position.
The bow does not move diagonally into the close combat position for 2 pips.

  • Ben Vartok
    Thanks Neil, great examples. I have one query, do you need to measure the EMTLU from your starting point or do you measure it from the point where an element makes contact?
    • Like
    • Reply
    • Share
    • 3d
    • Neil Williamson
      Author
      Ben Vartok from the end of your initial move. That is you make contact, say that was 140p, then use your remaining 20p to start moving towards the close combat position, then use your EMTLU to move into the correct position.
      The purple stick is a quick but not totally accurate way to demonstrate the concept.
      • Like
      • Reply
      • Share
      • 3d
      • Neil Williamson
        Author
        But if the initial move is not straight it may increase the pip count if clumsy irregular
        • Like
        • Reply
        • Share
        • 3d
  • Lorricount Du Ho
    I am Lawrence Ho of The Hong Kong Society of Wargamers who also play DBMM. I have a photo album on rules clarifications of DBMM as well.
    We usually refer unresolved or important issues to Mr. Lawrence Greaves of the DBMM Commentary Committee . There is a photo album keeping records of such issues. If you are interested, you can add me as Facebook friend. I have also posted lots of DBMM battle reports in my facebook.
    3
    • Like
    • Reply
    • Share
    • 3d
  • Lorricount Du Ho
    Same as some countries, we have also used a 60 degree triangle of 80 paces to help us to determine whether the far front corner of an element moving into contact is able to reach the position of a legal contact or not.
    3
    • Like
    • Reply
    • Share
    • 3d
    • Edited
  • Vincent Cholewa
    Admin
    Group expert
    Excellent examples. Many thanks, Neil 👍
    • Like
    • Reply
    • Share
    • 3d









No comments:

Post a Comment