This may be a bit too provocative for some people but here goes - has anyone made any DBMM unit cards? Just imagine a card with movement, factors and combat outcome exceptions listed - wouldn’t that be useful?
Example of unknown game system attached…
Russell BriantInteresting idea. Who they quick kill and who kills them might be useful.
James McArthurRussell Briant liking this, plus the factors if they're superior or inferior. Making cards a template for a player to tinker with would be good.
Vincent CholewaThese look great. Not seen it done for DBMM but have seen similar for DBA
Allen YaxleyAny thing that improves the playability and overall presentation, explanation of the game would be welcome. Great stocking filler.
Alastair MundellIt would be customary to include a "Surfboard" move card in every pack!
Kevin O'KaneYes, in DBMM there's a whole pile of other factors that need to be associated with a particular troop type. E.g:
Kevin O'Kanerear support/ quick kills what in which bound/ quick killed by... etc. The idea of unit centred information is a very sound one - just not simple.
Julian HannamThere are rules everywhere… won’t be a quick project.
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