Sunday, 19 July 2020

"Brent's Byzantines" vs Medieval French - posted by Vince Cholewa, 17 July 2020

One of the things I enjoy about DBMM is how easy it is to tell a story that sounds like a battle report might have. Even more so if we replace DBMM jargon with historical names. For this report of the battle of Orangi Kaupapa Road I have stuck to DBMM terms, though, I think you get a picture of the flow of the “battle”.

DBMM 200: I used 240AP of “Brent’s Byzantines”, the Maurikian Byzantines Brent Senior-Partridge gave me, vs Josh Barton with Medieval French. It ended 19-6 to Brent’s Byzantines.

Neither of us choose much terrain: Two 1/2FE gentle hills each, which we both had to place on our opponent’s base edge - they went in the corners. We had deployed in open ground with hills on our armies flanks.

Josh defended and deployed first. Guns in the middle with archers and auxiliaries on one side and spear and blades on the other. Knights on both flanks.

I deployed with light horse as far wide as possible, cavalry in front of the French knights (Byzantines with the CnC on one flank and Khazars on the other), and more light horse and a couple of fast knights in the centre.

Simple plan: Go hard and fast with the light horse on the flanks to go around the knights. If the light horse couldn’t find flanks or even get around to the rear they would at least force some of the irregular knights to turn or wheel and break up the groups. The cavalry would advance boldly to stop the knights marching and make them respond, and would then withdraw.

The centre command would protect the cavalry by not letting the French foot interfere with the fight on the flanks.

The huge difference in how our armies behave was shown by comparing PIP dice. My first roll was 1, 1, 1. This slowed down my attack but the plan continued.

A little later, In different bounds, one of Josh’s knight commands rolled 1 and the other 2. By then the light horse and withdrawing cavalry had done their jobs, forcing the impetuous knights of each command to face in two different directions - and the knights came chasing, breaking up their formations.

However, even broken up knights are formidable against cavalry and light horse. On one flank the knight command became disheartened and still broke the Khazars. By then, every surviving knight in that command was a single element and could not be rallied.

On the other flank the knights broke and the cavalry and light horse rallied to attack the infantry.

Thank you to Josh for the game and his welcoming hospitality ðŸ˜Š


Josh pondering

Josh in action


Josh Barton Thank you for the game Vince! You're definitely right that I should have brought terrain to narrow the frontage, I guess I was thinking too much about giving my knight an open field.

Also I'm definitely not sold on irregular knights - expensive and uncontrolable are not a good combination!
Josh Barton and our audience

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