Monday, 15 July 2019

Brace of wins for Bruce, Swiss lead Winter Cup - posted on behalf of Allen Yaxley, 16 July 2019

Round One:
  • John Van Den Hoeven, Samanid 902AD, versus Michail Woolf , Marian Roman 66BC , 25-0
  • Phil Gates, Marian Roman 70BC, versus Doug Smith, Later Carthaginian, 202BC,  13-12
  • Peter Noble, ( 1 GEN ) Ostrogoths 404AD versus Allen Yaxley, Konstantinian Byzantine 1068AD, 17-8
  • Gary Lewis, ( 1 GEN ) Italian Condotta 1430AD versus Paul Graham, Polybian Roman 210BC, 22-3
  • Bruce Fergusson, Later Swiss, 1474AD versus Neil Williamson, Alans 1250AD 25-0
  • Russell Paton, Mid  Imp Roman 286AD versus Drew Fortune, Italian Condotta 1550AD 13-12
  • Mike Stonyer, ( 1 BAG ) Mid Imp Roman 272AD versus Craig Mabon, Neo-Assyrian 690BC 15-10
Round Two:
  • John Van Den Hoeven versus Bruce ( 1 BAG ) 0-25 
  • Peter  Noble versus Gary 12-13
  • Phil Gates versus Mike 11-14
  • Doug( 2 GENS ) versus Drew  23-2
  • Craig Versus Russell 10-15
  • Paul ( 1 GEN ) versus Allen 23-2
  • Neil versus Michail 11-14

Totals after two rounds of four:

  1. Bruce Fergusson , Later Swiss 1474AD 50 points (1 BAG )
  2. Doug Smith , Later Carthaginian 202BC 35 points (2 GEN )
  3. Gary Lewis , Italian Condotta 1430AD 35 points (1 GEN)
  4. Mike Stonyer , Mid Imp Roman , 272AD 29 points (1 BAG)
  5. Peter Noble , Ostrogoths 404AD 29 points (1 GEN )
  6. Russell Paton, Mid Imp Roman 286AD 28 points 
  7. Paul Graham, Polybian Roman 210BC 26 points (1 GEN)
  8. John Van Den Hoeven , Samanid 902AD 25 points 
  9. Phil Gates ,Marian Roman 70BC 24 points 
  10. Craig Maybon, Neo Assyrian 690BC 20 points
  11. Drew Fortune , Italian Condotta 1550AD 14 points
  12. Mchail woolf, Marian Roman 66BC 14 points
  13. Neil Williamson , Alans 1250AD 11 points
  14. Allen Yaxley  Konstantinian  Byzantine 1068AD , 10 points

Round Three draw:

  • Bruce v Doug
  • Gary v Mike
  • Peter v Russell
  • Paul v John
  • Phil v Craig
  • Drew v Mchail
  • Neil v Allen ( yes , Neil Alans versus Allen.)

No one got four 1's on their dice , or four 6's. If there is any issues with scores , get back to me directly.

I know their is at least I person not playing on sat 28th Sept (round two) but I have back in place. Very impressed with the standards yesterday , Good looking armies , impressive terrain
and bad dice.
I will make mention of individual achievements after day two.

See you all at CTA,

Cheers,
Allen.


Vincent Cholewa Hi Allen, many thanks for the update. I see Bruce has a brace of wins and is using the Swiss with clockwork precision.

Norse Irish with Viking allies - posted by Allen Yaxley, 15 July 2019

Norse Irish with Viking allies.🙀
Any one suggest reference material before I start. Thought I was past painting another army but the range of figures out there has rekindled my interest.🤑
https://www.facebook.com/groups/824840264342234/permalink/1241734875986102/

Tom Leamy Hey mate I have a bunch of Saha Norse Irish figures to flog if that works for what you are thinking.
  • Philip Gates I once asked an Irishman for recommendations of books for Irish history. He didn't know any.
    In the old days, I think pre-Catholic Ireland wasn't really talked about in the modern Ireland. But there must be some relatively modern ones around.
  • Allen Yaxley Some one knows something but isn’t saying anything. 🍷
  • Russell Briant Here’s the link to the Viking Answer Lady dot com section on Vikings in Ireland.http://www.vikinganswerlady.com/Ireland.shtml

Maximus Humulus Lupulus - posted by Vince Cholewa, 15 July 2019

Maximus Humulus Lupulus: Someone who knows more Latin than I do might know what that means. You know how merchandising works. All it took was the label to attract me and a tasting sample to convince me. I like this beer 🍺




Vincent Cholewa Nick Buckby the biggest hops. Perfect.

Rules question: Moving out of column - posted by Neil Williamson, 14 July 2019

A rules question came up in my game against Bruce, The situation was that I had a long column of LH queued up to assault some pike on a hill with a hard flank support.
The inept commander didn't have much inspiration so he let them charge impetuously up the hill, die, rinse and repeat.
With his one PIP I wanted to move troops out of the column (basically off at 90 degrees) and leave the front two to their fate. John and Allen came across to help interpret the rules. It was decided that one element could move off and if I had another PIP the remainder of the column could then follow it using the gap created.
The relevant rule I think is at the top of page 32 where it states an element can pass through friendly troops to exit from inside a column. So does this mean just one element or can it also apply to a group? I would have thought if one element could do it the rest of a column would just follow suit - they are after all just lots of individual elements.
I have frequently seen the following situation. A long column has been attacked by say two elements frontally to create an overlap. Say they stick. The column then takes some rear elements outside the TZ and brings them into front contact with the overlapping unit. Now how is this different from my requested move above? Allen said that it was an expansion of a column, however (pg 29) it says that an expansion from column cannot end in contact with the enemy.
For those that have bothered to read this far, your comments are welcome and requested. I've looked at the forum and couldn't find anything.
Thanks for your help
https://www.facebook.com/groups/824840264342234/permalink/1241166202709636/
  • Vincent Cholewa Hi Neil, my view is troops cannot wheel out of a column because it is not a legal interpenetration. The third paragraph on p.32 allows interpenetration “if passing through only 1 element corner” or in the circumstances listed. An element can’t wheel out of a column because it would pass through two corners. 

    You are right, a column cannot expand into contact, p.29. Instead, individual element moves have to be made to get out of the column and into contact with enemy. 

    A column can expand on its second element but the elements that moved can still not end in contact.
    1
  • John van den Hoeven That's how I read it too.
    1
  • Neil Williamson Okay, that makes sense.
    A single element can exit from the column. If you have sufficient pips this then creates a gap for the rest of the column to follow (or go somewhere else).
    I thought I was seeing an inconsistency between the two examples (one going into combat and one not) I described.

    Thanks for that
    2